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Old Mar 22, 2007, 11:14 AM // 11:14   #21
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o.O

Well, I'm gonna be the negative guy. This guide is TERRIBLE, unless by "PvP" you mean RA/TA/HvH or MAYBE HA. In GvG, half of that guide simply wouldn't fly. I think I became WORSE at Warrior after reading this. Nice effort writing it down, but if someone were to play warrior in my guild based on this guide, they wouldn't be warrior for long.
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Old Mar 22, 2007, 05:23 PM // 17:23   #22
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Quote:
Originally Posted by Avarre
By this logic, it will take 8 minutes to charge energy for Frenzy?
Edit made, thanks for pointing out the typo
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Old Mar 24, 2007, 10:43 PM // 22:43   #23
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I contend the usefulness of this guide in regards to it's target audience: beginners.

If you are new to Guild Wars as a warrior, generally you will start off trying to get better at playing the fotm builds as warrior standard builds rarely change drastically (maybe a few new skill changes etc.) Point being, new warriors shouldn't be off creating their own builds until they understand more of GW mechanics and have acquired atleast average skills with the fotm builds.

When I say fotm, I refer to Shock Axes, Dragon Slash, Devastating Hammer, etc, to name a few.
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Old Apr 04, 2007, 06:02 AM // 06:02   #24
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Quote:
Originally Posted by Yanman.be
Where's the part about tanking?
If you are a warrior you shouldnt really have to "tank" a whole lot. In PvP a warrior is NOT a primary target, and you want to do as much dmg as possible, find a way to pour on the pain quick, no point in trying to absorb dmg you arent getting hit with. In PvE yes tanking is better, but again with the AI most enemies will go for you right off the bat, then switch immediatly to your monks or casters so tanking here is a little more usefull but still not worth devoting too many skills too. One or possibly two is enough (Dolyak Sig, some stance in tactics ect.) You just want to be able to reduce the dmg done to you when it happens to hit.

As a Warrior you want to do as much damage as possible as quickly as possible(deep wound is PRIME for this). target, spike, kill, rinse and repeat.

As far as healing you goes, being wammo has its use in PvE, but you still shouldnt spend more time healing yourself than attacking foes, an enchant like vigorous spirit along with a heal like lions comfort or healsig to use occasionally in battle to take a bit of the pressure off healing you should be fine. In PvP the wammo builds and tanks are kinda pointless you dont want to make the battle 40 mins long because each side has 8 players with mending and healing breaze and healing hands, you want to prioritize targets and spike quickly.

Tanking is pretty much useless unless your solo farming or doing small group farming or possibly in elite areas, and theres all sorts of solo farming builds for warriors on guildwiki. Warriors dont carry that handy sword, axe or hammer for no reason, they like to beat the crap out of people quickly.
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Old Apr 04, 2007, 07:28 AM // 07:28   #25
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The keys to a successful warrior design for pvp are mending and healing hands.
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Old Apr 04, 2007, 07:33 AM // 07:33   #26
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Quote:
Originally Posted by tomcruisejr
The keys to a successful warrior design for pvp are mending and healing hands.
No, it's being able to activate Sprint while under Tiger's Fury.
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Old Apr 04, 2007, 07:38 AM // 07:38   #27
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Quote:
Originally Posted by Surena
No, it's being able to activate Sprint while under Tiger's Fury.
"Charge!"+TF?
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Old Apr 04, 2007, 07:53 AM // 07:53   #28
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Quote:
Originally Posted by tomcruisejr
"Charge!"+TF?
Axe without Evisc? You're violating Iway rules, Sir.
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Old Apr 08, 2007, 08:05 PM // 20:05   #29
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it's a pretty basic and decent guide for new warrior players. however you seem to include prophecies only skills, why is that? you have other alternatives to frenzy: BoA, Flail, etc and Healing Sig: Lion's Comfort and even a better version of Sprint: Enraged Charge, etc

also this guide is nothing special, just basic as I said, however it will hopefuly help those clueless newbie whammos at RA to make better and perhaps even useful builds
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